This is one race you don’t want to win.
A totally metal racing game where you have to finish last, created for Party Like it’s 19TOJam9, the best game jam this side of the Atlantic.
Developed for TOJam Hindsight is 2020, the first fully remote TOJam, during the middle of the 2020 quarantines. This game seeks to bring you and your friends closer together by letting you build1 furniture2 online3 with your loved ones4.
Success in building furniture is not guaranteed. Kronopath and the This Side Up dev team are not responsible for any breakages in the laws of physics. ↩
Birdhouses count as furniture, right? ↩
Yes, you can actually play online with multiple people. Just share the room code! ↩
Kronopath and the This Side Up dev team are not responsible for any frustration, disagreement, or other relationship problems This Side Up may cause between you and your loved ones. ↩
Jimmy accidentally dropped his protein mix in the fish tank. Momma thought the fish were dead, so she flushed them down the toilet.
But these fish weren’t dead. Oh no. They were mad, buff, and determined not to get sucked into the vortex.
Created as a solo project for Molyjam 2013, over the span of one weekend! An experimental rhythm-infused real-time tower defence game.
Click the towers at the bottom, place them at the top, and listen to the music build. The left tower shoots things, the right tower shoots things faster, and the middle tower makes nearby enemies take double damage.
Being a game made over a weekend, what it lacks in balance and polish, it makes up for in groove.
Don’t stop the beat. Don’t stop the beat. Don’t stop the beat.
Created in 2013 with a stellar team of UTGDDC members for TOJam: Haters Gonna Eight over the span of one weekend! Following the theme of the jam, which was “Uncooperative”, we chose to make a two-player top-down scrolling shooter where one player controls the movement and another controls the guns.
It also involves a time-travelling dragon.
Though it was developed for two players, it’s still playable with a single player. But a gamepad is recommended! Playing with two gamepads is even better!
Some people make history. Others just reenact it with puppet shows.
A competitive, one-on-one marionette fighting game, or alternately, a ridiculous physics-based flail-a-thon, made in 2012 for TOJam: The Sevening, alongside a big team of fellow UTGDDC members. This was the first game jam I participated in as a programmer, and the first one I attended in its entirety.
Winner of the Grand Prize in the University of Toronto Game Design and Development Club’s 2011 Game Making Deathmatch, the game is best described in seven words:
Red is bad.
The only game on this page not developed, programmed, or designed by me, it was created in 2011 for TOJam Sixy Times over the span of one weekend. This game is a story-driven platformer set in a film-noir style world where nothing is quite as it seems.
Though I wasn’t involved with this game’s programming or design, I provided its jazzy noir soundtrack. Stay a while and listen, won’t you?
(Note: if the music isn’t playing after clicking “Play”, give the game some time to load and then refresh the page.)