Posted on October 23, 2011
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A while ago, I released my retro-gambling-shooter game, Lucky Shot, to the public. As I mentioned there, this wasn’t the first time the game had seen the light of day — it was created for the University of Toronto Game Design and Development Club‘s 2011 Game Making Deathmatch. It won the grand prize in the judged competition, ranked fourth in the public showcase, and was generally well-received. And of course, more than anything else, it was a great learning experience. Last year was actually the first time the club ran the public showcase. We held it during the Computer Science Student Union‘s game night, and to take full advantage of it, we gave out feedback forms, asking people to rate each game and write a few words about it. I found that the reactions we observed and the feedback we got were even more valuable than the prizes given out. With that in mind, let’s take a look at how people enjoyed the game.